What is it?
The All-Turn-It Spinner is an accessible, switch-activated spinner designed to make games, activities, and classroom participation more inclusive for students with disabilities. It functions like a traditional game spinner but is activated by a simple switch press, allowing students with physical, motor, or coordination challenges to engage in activities that involve chance, turn-taking, and decision-making. The spinner can be used across a variety of settings, including games, academic tasks, and communication activities.
How to use it?
To use the All-Turn-It Spinner, educators attach a standard switch to the device and place activity overlays, game boards, or custom cards on the spinner surface. When the student activates their switch, the spinner rotates and randomly stops to select an option. Teachers can create customized overlays for academic reviews, choice-making, or adapted board games, making it easy to integrate the spinner into both instructional and recreational activities in the inclusive classroom.
Why use it?
Using the All-Turn-It Spinner promotes participation, engagement, and inclusion for students who might otherwise have difficulty interacting with traditional classroom materials. It allows all students, regardless of physical ability, to take turns, make choices, and experience the fun and unpredictability of games and learning activities. By offering accessible tools like the All-Turn-It Spinner, educators foster a more inclusive environment where every student can be actively involved in classroom routines, games, and collaborative learning experiences.